Last Stand Armor [SP]

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Last Stand Armor [SP]

Armor that routes all remaining power to defenses when hull integrity is critical. Its power core has a dead man's switch that will detonate if the unit is destroyed. Trait: Unbreakable - This unit cannot be permanently lost.

Base template statistics

HP110
Attack0
Defense18
Evasion-5%

Stats are extracted from the game. Descriptions are developer-provided. Your owned card’s levels, rank, rolls and loadout can change its combat values.

Equipment compatibility

Fits the armor slot on a base-game frame. Class-set tag: Siege. It contributes to a set bonus when equipped to that chassis class. One physical copy can occupy one slot at a time.

Equipment rules →

Acquisition & requirements

  • Workshop recovery/evolution of Last Stand Armor; this variant is not a direct Scout reward.
Workshop rank costs · all nine upgrades

Each step lists alternative duplicate, Nanite and early resource paths. This table does not imply a production blueprint is unlocked.

To rankStat multiplierDuplicate copiesNanitesAlloy / Data alternative
11.07×17001600 / 640
21.14×19452400 / 960
31.21×11,1903200 / 1280
41.28×11,4354000 / 1600
51.42×23,696Unavailable at this step
61.56×24,235Unavailable at this step
71.70×24,774Unavailable at this step
81.84×25,313Unavailable at this step
91.98×25,852Unavailable at this step
How upgrading works →

Card variants

Source & verification notes

Extracted from game version 2.2.3. Fresh template statistics and catalog relationships are source-verified. Strategies in guides are reasoned from the implemented rules, unless explicitly described as tested.

  • constants.ts
  • utils/itemFactory.ts
  • utils/assetPaths.ts