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Learn the game loop, choose a starter and prepare for your first deployment.
WIKI Search the wiki/ YOUR WMRS FIELD MANUAL
New to the cockpit? Follow the beginner journey. Already playing? Jump straight to the game system you need.
Learn what to do in the Hangar, how to prepare a squad, and what to watch during your first mission.
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ARES / STARTER ASSAULT FRAMELEARN IN ORDER
Six practical guides, from your first mission to confident squad planning.
Learn the game loop, choose a starter and prepare for your first deployment.
Read hull and shields, understand turns, and learn when to use your controls.
Choose a frame, assign your crew and fill the right equipment slots.
Understand stars, duplicates, blueprints and how to recover lost cards.
See what is random, what is guaranteed, and how Scout recruitment works.
Put chassis matchups, pilot bonuses and equipment sets together.
FIND AN ANSWER
Use these references when a particular mechanic or screen needs explaining.
Weapons, armor, cores, thrusters and shields: what fits and how the bonuses work.
Read reference →Understand Nanites, Alloy, Data Fragments, experience and optional purchases.
Read reference →Look up faction Specials, pilot passives, targeting and temporary effects.
Read reference →Follow the campaign order, check prerequisites and prepare for the next chapter.
Read reference →Find the rules for Patrols, Story, Fighting Pits, Sorties and multiplayer.
Read reference →Quick answers about pilots, packs, stats, purchases and collection tracking.
Read reference →Plan a team, compare cards, or explore pack rewards while you read.