War Machine
A combat frame. Its chassis provides base stats, a faction Special and a faction Defend effect.
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Clear definitions for the terms you encounter in the Hangar, Workshop and battlefield.
A combat frame. Its chassis provides base stats, a faction Special and a faction Defend effect.
Crew assigned to a frame. Contributes stats and the pilot faction’s passive.
Assault, Skirmisher, Siege or Guardian; these form the damage-advantage cycle.
Currency for Scout, recovery and various shop/Workshop options.
Manufacturing resource, especially for frames and equipment.
Resource used in pilot production, early resource upgrades and gear recalibration.
A summary of equipment and crew progression. It is not a direct damage stat or guaranteed matchup result.
Card progression tiers. P is Prototype, SP is Secret Prototype and HSP is Hidden Secret Prototype. These differ from rarity and Workshop rank.
Common, Rare, Epic or Legendary. Scout uses rarity rates before selecting an eligible card.
A specifically defined pilot/frame pairing that gives +8% HP, Attack and Defense.
A bonus for two or four matching-class Legendary/HSP gear pieces.
An enemy defeat drop that unlocks the base frame’s Workshop blueprint.
Scout’s increasing high-rarity probability after a low-rarity streak. Epic/Legendary resets it.
Workshop process for lost cards. Success and upgrade chances are separate checks.
Permission to mass-produce a family after its unlock condition is met.
A timed assignment for available cards, unlocked at Player Level 10 after the tutorial.
Faction active ability with its own cooldown and turn-consumption rule.
Hold an attack and brace using your frame faction’s defensive effect.
A temporary state preventing incoming attacks from hitting.
A temporary 15-percentage-point accuracy penalty.
Pilot weapon specialization applying when that weapon combat type is used.
Context-dependent: Workshop star/gear rank or multiplayer competitive division. Check which screen you are reading.