Pulse Rifle
Common
BaseRepublic of Horizon
BaseRepublic of HorizonPulse Rifle
Standard issue energy rifle for all Republic infantry and mecha.
Base template statistics
HP0
Attack6
Defense0
Stats are extracted from the game. Descriptions are developer-provided. Your owned card’s levels, rank, rolls and loadout can change its combat values.
Equipment compatibility
Fits Weapon I or Weapon II on a base-game frame. This template has no chassis-class set tag. One physical copy can occupy one slot at a time.
Equipment rules →Acquisition & requirements
- Scout: any base-game banner. Ownership and duplicate limits apply.
Workshop rank costs · all nine upgrades
Each step lists alternative duplicate, Nanite and early resource paths. This table does not imply a production blueprint is unlocked.
| To rank | Stat multiplier | Duplicate copies | Nanites | Alloy / Data alternative |
|---|---|---|---|---|
| 1 | 1.07× | 1 | 60 | 150 / 60 |
| 2 | 1.14× | 1 | 81 | 225 / 90 |
| 3 | 1.21× | 1 | 102 | 300 / 120 |
| 4 | 1.28× | 1 | 123 | 375 / 150 |
| 5 | 1.42× | 2 | 317 | Unavailable at this step |
| 6 | 1.56× | 2 | 363 | Unavailable at this step |
| 7 | 1.70× | 2 | 409 | Unavailable at this step |
| 8 | 1.84× | 2 | 455 | Unavailable at this step |
| 9 | 1.98× | 2 | 502 | Unavailable at this step |
Found in these packs
- Standard Acquisition · Eligible random reward
- Horizon's Vanguard · Eligible random reward
- Aurora's Royal Guard · Eligible random reward
- The Red Pack · Eligible random reward
- Liberté's Resolve · Eligible random reward
- Zenith Ascension · Eligible random reward
- Rustfang Warbands · Eligible random reward
- Cygnus Acquisition · Eligible random reward
- Alliance Vanguard · Eligible random reward
- Independent Contracts · Eligible random reward
Card variants
Source & verification notes
Extracted from game version 2.2.3. Fresh template statistics and catalog relationships are source-verified. Strategies in guides are reasoned from the implemented rules, unless explicitly described as tested.
constants.tsutils/itemFactory.tsutils/assetPaths.ts

