No Masters · Chapter 2
No Masters · Chapter 2
Clear 14 floors to complete this chapter. Open the spoiler section for the story title, synopsis, encounters and reward details.
Acquisition & requirements
- Complete Chapter 1 of No Masters.
Deployment briefing
Chapter 2. Clear 14 floors. Recommended combat rating: 1190. Regular enemy encounters are generated for the mission theme; the exact rolled roster is not fixed.
Back to campaign →Reveal story, bosses & rewards
Chapter 2: Nobody's Flag
A lead suggests Kuro isn't stealing for profit at all. Corner him before he vanishes again and get an answer instead of a chase.
Encounter theme: void.
Reveal complete chapter story & dialogue
CHAPTER 2 / STORY & CONVERSATIONS
Chapter 2: Nobody's Flag
A lead suggests Kuro isn't stealing for profit at all. Corner him before he vanishes again and get an answer instead of a chase.
The transcript preserves the original speaker names and text. “PILOT” refers to the player character. Mission dialogue and squad-channel comms are separate story layers.
Mission dialogue · 6 lines
Mission start· beat 1
- "Nail"
- Got a real lead this time — a fence who moved gear for him swears Kuro's not stealing for profit at all. Says he gives most of it away.
- PILOT
- That doesn't match a mercenary with no side.
- "Nail"
- No, it matches someone who never had a home to begin with, taking pieces of everyone else's and seeing what fits. I've met guys like that. Usually I liked them more than I wanted to.
After floor 14· beat 2
- Kuro
- You're getting better at this. Almost had me back there.
- PILOT
- Almost. Why are you letting us get close at all?
- Kuro
- Because it's been a long time since anyone was actually worth the trouble of running from. Enjoy it while it lasts — I'm not planning to make the finish easy.
Squad comms · 9 lines
Mission start· beat 1
- "Nail"
- the fence I leaned on says kuro gives most of his haul away. refugee camps, gutted colonies, one orphanage that now owns a military-grade generator. our terrifying ghost is running a CHARITY.
- PILOT
- That is not charity, exactly. That is someone paying down a debt only he can see.
- "Nail"
- kid, I know exactly three people who talk like that, and I have watched two of them die making the last payment. catch him BEFORE he gets to the end of the ledger, yeah?
After floor 5· beat 2
- Kuro
- You interviewed my fence. That is genuinely good work. He talks too much, by the way. I only tipped him for the silence he did not keep.
- PILOT
- If you want us to stop learning things about you, you could just say less.
- Kuro
- I could. Where is the fun in being unknowable if nobody is trying to know you?
- "Nail"
- write that one down, kid. that is the loneliest sentence anyone has ever said in my channel.
After floor 10· beat 3
- PILOT
- He let us within visual range today. That is three hundred meters closer than last week. He is not running anymore - he is walking us in.
- "Nail"
- walking us in to WHAT is the question that keeps me employed and awake.
Story archive sources
constants.tsdata/story/kuroCampaign.tsdata/story/comms/kuroCampaign.ts
Original story and squad conversations from the released base game.
Source & verification notes
Extracted from game version 2.2.3. Fresh template statistics and catalog relationships are source-verified. Strategies in guides are reasoned from the implemented rules, unless explicitly described as tested.
constants.tsdata/story/kuroCampaign.ts