Equilibrium
When this unit takes a hit for 20%+ of its max hull in one blow, 30% of that damage is spread across squadmates' shields instead.
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BASE-GAME FACTION RECORD
A mysterious, hyper-advanced faction driven by an inscrutable, alien logic.
The frame provides its faction’s Chassis Special and Defend effect. The assigned pilot provides its own faction passive; mixing factions is allowed.
When this unit takes a hit for 20%+ of its max hull in one blow, 30% of that damage is spread across squadmates' shields instead.
Defending swaps this unit's current shield % with the squad's lowest-shield ally.
Tethers two enemies for 3 turns - 40% of damage dealt to one is mirrored onto the other.
These banners favor this faction when eligible. They still share the broader base-game Scout pool.
LORE PAGE 1
Little is known about the true origins of the Zenith Concord. They appeared at the edge of known space in silent, geometrically perfect vessels, their motives and biology a complete mystery. They communicate through complex data streams and seem to operate on a level of consciousness far beyond human understanding. They view the chaotic conflicts of humanity with a cold, detached logic, their interventions rare but decisive.
LORE PAGE 2
Zenith technology is almost magical in its sophistication. They have mastered gravity manipulation, hard-light projection, and phase technology. Their Warmachines, like the Phalanx and the Singularity, are sleek, silent, and impossibly efficient. It is believed their ultimate goal is not conquest, but 'Correction'—imposing their version of absolute order on a chaotic galaxy.
LORE PAGE 5
The machine designated 'Genesis' is not a weapon, but a terraforming tool of immense power. The Concord does not conquer; it corrects. Genesis is the instrument of that correction, capable of rewriting matter and energy at a quantum level. To face it is to face not an army, but the patient, inexorable will of creation itself.
The complete Red Book lore is reproduced in its original page order.
Variants are grouped by default. Hidden cards remain protected until you explicitly reveal them.
Base
P
SP
HSPCard tier (Base → HSP) is the version of a card. Power rank (S → D) is how good it is in combat. Open the tier list →
Assault / The Zenith Concord
Thrusters / The Zenith Concord
Thrusters / The Zenith Concord
Pilot / The Zenith Concord
Guardian / The Zenith Concord
Shield / The Zenith Concord
Pilot / The Zenith Concord
Weapon / The Zenith Concord
Shield / The Zenith Concord
Armor / The Zenith Concord
Pilot / The Zenith Concord
Shield / The Zenith Concord
Siege / The Zenith Concord
Skirmisher / The Zenith Concord
Pilot / The Zenith Concord
Siege / The Zenith Concord
Skirmisher / The Zenith Concord
Core / The Zenith Concord
Armor / The Zenith Concord
Armor / The Zenith Concord
Siege / The Zenith Concord
Weapon / The Zenith Concord
Skirmisher / The Zenith Concord
Weapon / The Zenith Concord
Assault / The Zenith Concord
Pilot / The Zenith Concord
Pilot / The Zenith Concord
AI pilot / The Zenith Concord
Skirmisher / The Zenith Concord
AI pilot / The Zenith Concord
Core / The Zenith Concord
AI pilot / The Zenith Concord