PROGRESSION

Campaigns, mission preparation and unlocks

Follow the five base campaigns and read mission pages without spoiling the story.

SOURCE-VERIFIED MECHANICS / REASONED GUIDANCE

The base campaign route

The base order is Mecha Hearts → The Aegis Initiative → The Zenith War → Crimson Vanguard → Kuro’s campaign. Finishing one advances access to the next base campaign. The campaign directory lists the exact game names and chapters.

Chapter IDs in the game are not necessarily the same as a player’s chapter position inside a campaign. Wiki mission pages use a clear one-based chapter position and stable page IDs.

Read a mission page

Every mission page shows its campaign, prerequisite chapter and floor count. The click-to-reveal section contains the actual chapter title, story overview, rewards and named boss placements when provided by the game.

Some enemies are generated from the mission theme and recommended difficulty, so a fixed exhaustive enemy roster would be misleading. Authored bosses are distinguished from generated encounters.

Victory, retreat and preparation

Clear the final floor to complete a chapter. A retreat or squad defeat ends the attempt; the result screen determines loot and losses. Check recovery before committing to another difficult run.

Check crew, gear and recommended rating first. Use the counter cycle and inspect a boss’s chassis only if you have chosen to reveal spoilers. Story guests are temporary deployment participants; their appearance is not proof you permanently own that card.

Achievements and secrets

Campaign completion has associated achievement definitions. The achievement directory lets you mark milestones locally; it does not unlock Steam achievements or read the game save.

Spoiler controls prevent hidden reward identities from appearing during ordinary browsing. Revealing a spoiler is a reading preference, not an in-game unlock.

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Implementation sources

Guide explanations are maintained separately from the extracted database. This version was checked against:

  • constants.ts
  • utils/storyProgression.ts
  • components/StoryModeScreen.tsx
  • utils/storyAchievements.ts