Three currencies with different jobs
Nanites pay for Scout, recovery and many convenience or upgrade options. Alloy is used for manufacturing frames and gear. Data Fragments support pilot production, resource-based upgrades and equipment recalibration.
Combat rewards, challenges, login rewards, progression systems and Sorties supply resources according to their own reward tables. Read the displayed reward rather than assuming one fixed payout for every mission. Nanite packs are an optional purchase; Alloy and Data Fragment spending paths remain relevant.
KNOW WHAT YOU ARE SPENDING
Match the icon beside an in-game cost to the resource it consumes. A resource payment and a Nanite payment can be different alternatives.
Experience and leveling
Player levels, frame levels and pilot levels are distinct. Player-level experience needed for a level is 100 × level + 5 × level². Frame level requirements are round(80 × 1.1^(level−1)); pilot requirements use 60 in place of 80.
Frame and pilot XP affects their combat contributions. Player Level 10 unlocks Sorties once onboarding has finished. The account level does not substitute for equipping or training the actual cards you deploy.
Battle Pass and login rewards
The game defines free and premium Battle Pass rewards at specific tiers. Login rewards follow a 28-day cycle with currency and item days. These are separate reward sources from Scout.
An available reward definition does not prove a server event is currently active. This wiki avoids inventing live season dates, store availability or future prices. Check the in-game tier and claim state.
Permanent account upgrades
Sortie Command Uplink grants one additional concurrent Sortie slot per rank. Its three Nanite prices are 6,500, 9,000 and 12,500. Veteran Recovery Crew costs 4,500 Nanites and shortens failed-recovery retry time by 25%.
These are convenience improvements, and the recovery crew does not improve success probability. Their upgrade pages carry the catalog’s direct purchase labels, while the current checkout is authoritative for regional pricing.
Spend with a purpose
Before a Scout pull, check whether the target exists in the eligible pool. Before a production purchase, check the blueprint unlock. Before burning duplicates, compare the card’s recovery tier and future use.
No farming route is labeled optimal here without measurement. Match a mission’s displayed rewards to the resource or item you need and compare the known cost against your available budget.
Continue reading
- Packs: know the reward before you spend
- Upgrades, recovery and the Workshop
- Game modes and multiplayer
Implementation sources
Guide explanations are maintained separately from the extracted database. This version was checked against:
constants.tsutils/gameLogic.tsdata/commandUpgrades.tsutils/rank.tsdata/battlePassData.tsdata/sorties.ts


