05 / RECRUITMENT

Packs: know the reward before you spend

Distinguish random Scout banners, guaranteed bundles and currency purchases.

SOURCE-VERIFIED MECHANICS / REASONED GUIDANCE

Random and guaranteed are different

A Scout banner costs 150 Nanites per pull and selects one eligible card. A premium pilot bundle grants its listed Base pilots. Premium frame offers grant the listed SP frames. Nanite packs grant currency rather than rolling for units. The pack database labels these separately.

The complete Scout pool is shared across base-game banners. A faction banner favors a faction; it does not make that faction the only possible result. Every pack page shows eligible or guaranteed rewards and each reward links back to its packs.

READ THE REWARD RULE FIRST

Scout menu iconONE RANDOM CARD

Scout banner

150 Nanites per pull. The listed rewards are possible outcomes, subject to eligibility.

See eligible pools →
Shop menu iconGUARANTEED LISTED REWARDS

Shop bundle

The offer grants its listed cards or currency. Check the current Steam checkout price.

Compare offers →

Rarity odds before pity

The ordinary Scout rarity rates are 60% Common, 32% Rare, 7% Epic and 1% Legendary. These are rarity rates, not the probability of a specific card. The category roll is 20% War Machine, 20% pilot and 60% equipment, with fallback if a category has no eligible cards.

A separate 50% branch narrows to favored entries when that banner has eligible favored items. Another branch can select from the full eligible category. Your owned unique families and the three-copy family cap affect eligibility. A fixed per-unit probability would therefore be misleading.

RARITY RATES BEFORE PITY

Common60%
Rare32%
Epic7%
Legendary1%

These are rarity probabilities, not individual-card odds. Your pity counter, owned cards and banner preference affect the actual selection.

Pity and duplicate behavior

After 50 consecutive qualifying low-rarity results, pity starts adding probability to Epic and Legendary. The formula adds 2 percentage points of total high-rarity probability per additional pity step, split evenly between Epic and Legendary and removed proportionally from Common/Rare.

An Epic or Legendary resets the pity counter. Ownership is also relevant: designated unique families are excluded once owned, and a family with three copies is excluded. The game does not treat all duplicates as a universal currency conversion; duplicates also have Workshop upgrade uses.

IN THE GAME: YOUR NEXT-PULL ODDS

Actual Scout Drop Rates dialog listing base rarity rates and an example with active pity.
This capture has active pity: its displayed 47% Legendary and 53% Epic values are example next-pull odds. Ordinary base rates remain 60% Common, 32% Rare, 7% Epic and 1% Legendary.
  1. 1

    Base rates are explained at the top

    Use this line to distinguish ordinary rates from the current pity-adjusted roll.

  2. 2

    The large percentage is current rarity chance

    It applies to the next pull for this capture’s pity state; it is not a fixed individual-card chance.

  3. 3

    Favored and general entries

    The dialog separates favored-faction candidates from the wider eligible pool.

How to choose a banner

Search the card you want and look at its pack links first. If it is in Scout, a matching faction banner changes selection preference while keeping the shared pool. If it is a story or recovery-only card, changing Scout banners cannot add it to the pool.

Use Pack Explorer to filter reward type and rarity, then compare up to three packs. Guaranteed bundles state their exact listed rewards; they should not be compared to random banners as if both were lotteries. In-game checkout determines current regional purchase prices.

Your learning journey

Next: Advanced strategy →

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Implementation sources

Guide explanations are maintained separately from the extracted database. This version was checked against:

  • constants.ts
  • utils/scoutPool.ts
  • utils/scoutPity.ts
  • data/premiumPilots.ts
  • data/premiumWarmachines.ts
  • data/foundersPack.ts
  • data/cosmetics.ts