One allegiance target, separate battles
Choose Vanguard or Unbound, then open Multiplayer → Faction War. Vanguard starts against Oblivion Bastion; Unbound starts against Riftmaw Colossus. Each allegiance has its own shared pool. When that Titan dies, the other Titan immediately spawns with 2,500,000 health; the two alternate for the rest of the week. Weekly damage standings and career rewards continue across spawns. Your allies contribute through their own battles; no synchronous party or shared battle is required.
The compact operation screen shows a large waist-up Titan over a war-torn backdrop, deployment controls, paged recent strikes and damage leaders, and tabs for milestone salvage or repeatable caches. Damage Leaders opens by default; Recent Strikes remains available. After a strike is accepted, the foreground flashes white, the exact accepted damage appears, and the shared health bar animates the removed chunk. A preview of what is coming.
Win the engagement or make every hit count
Deploy up to six occupied friendly bays against a Titan occupying two enemy bays. Its local hull is the smaller of 15,000 health and the shared hull remaining when your attempt starts. This makes a local win possible without requiring one squad to deal millions of damage.
Empty the battle hull to win and withdraw with surviving frames. A squad wipe still contributes its damage. The server recalculates the battle result and clamps contributions to the remaining shared health, so simultaneous finishing strikes cannot overdraw the pool.
The boss starts with 450 Attack and 120 Defense. Its attack increases 35% every three rounds. New 2.2.2 strikes continue until the local Titan or the squad is defeated instead of retreating at round 20. Pending attempts started in an older version retain their original combat rules. Click a friendly frame to toggle block, hold it to queue its chassis special, and click the Titan to focus fire. Orders resolve at the next exchange and the server replays them before accepting damage. The normal named ability flash appears when a special activates. Destroyed frames, pilots and equipment follow the normal Workshop Recovery rules after the strike is accepted. Existing SP/HSP unbreakable and Apex protections still apply. Surviving items stay available. Raid results do not change your PvP/ranked results.
Cooldown, resume and weekly reset
Deployment has a 60-second server-time cooldown. An unfinished attempt can be resumed for 15 minutes, using its saved squad and random seed. The strike opens in a full-screen battle view. Returning early preserves the attempt and completed orders on this device. Once combat playback finishes, the top return control is disabled. Click Submit to record your damage and return immediately, or let the visible ten-second countdown submit automatically. If submission fails, the battle stays open for retry. Submitting the same attempt twice does not award damage or rewards twice.
Each allegiance receives a fresh operation Monday at 00:00 UTC. Career damage milestones and cache Legendary pity persist across weeks. Each defeated shared Titan gives its positive-damage contributors a 500-Nanite clear reward. Those credits remain claimable while the next Titan is active; multiple unclaimed kills can be collected together. A late attempt against a previously defeated Titan cannot damage the next spawn.
Three career salvage milestones
At 1,000 cumulative accepted damage, earn Breachline Driver, a Legendary ranged weapon. At 10,000, earn Last Line Carapace, Legendary armor. At 30,000, earn Resonance Anchor, a Legendary core. Each milestone is awarded once through Comms Mail. An eligible unclaimed reward shows Claim in Comms Mail; after you collect that mail reward, it shows CLAIMED.
A repeatable cache for contributing strikes
A strike with at least 100 accepted damage earns one cache in Comms Mail. Rates are Common 54%, Rare 28%, Epic 15%, Legendary 3%; a Legendary is guaranteed within 20 qualifying caches. The item is selected uniformly within its rarity. Duplicate rewards can strengthen matching items through normal Workshop upgrades.
- Common: Field Patch Plating (armor), Signal Spool (core).
- Rare: Anchorstep Jets (thrusters), Breach Hound (Guardian War Machine).
- Epic: Colossus Breaker (melee weapon), Mira Flint (pilot).
- Legendary: Nullwake Screen (shield), Siegeheart Dynamo (core).
Upgrade the units through HSP
Breach Hound and Mira Flint use the existing duplicate upgrade, recovery and mastery evolution systems. Both progress Base → P → SP → HSP, with distinct artwork at every unit tier. Acquiring their Base cards is the raid route; their higher tiers use normal Workshop progression.
All raid rewards can be equipped in any mode. Multiplayer catalogue entries are optional for collection completion and do not change existing collection reward requirements. The wiki checklist is personal browser tracking and does not grant game rewards.
Snapshot availability
These rules and rewards describe the prepared 2.2.2 Steam build. The alternating encounters, claim state and endurance combat require the matching multiplayer backend update. Steam publication may follow the wiki update; the wiki does not connect to or display live raid totals.
Continue reading
- Game modes and multiplayer
- Upgrades, recovery and the Workshop
- Packs: know the reward before you spend
- What changes in 2.2.0
Implementation sources
Guide explanations are maintained separately from the extracted database. This version was checked against:
data/titanRaids.tsdata/titanRaidRewards.tsutils/titanRaidCombat.tsnakama-server/titanRaids.tsutils/collectionEligibility.ts