For 2 turns, redirects 30% of damage aimed at the squad's lowest-HP ally into this unit's own shield.
- Cooldown (turns)
- 4
WIKI Search the wiki/ This released content includes a hidden reward, encounter identity or story revelation.
0 means this template adds none of that stat. Crew, equipment, levels and combat effects are calculated separately.
A common defensive frame used in planetary militias. Slow, but incredibly sturdy for its class. This Bulwark projects overlapping barrier fields, forming a bastion that refuses to fall. HSP Evolution: this veteran frame has surpassed every limit through sustained field mastery. Trait: Unbreakable - This unit cannot be permanently lost.
1 pilot slot · two weapons, armor, core, thrusters and shield.
Any base-game pilot may crew this frame. Physical-copy and unique-family restrictions still apply.
+30% damage → Assault
Vulnerable to Siege
Workshop HSP Evolution: complete the mastery objectives for this exact SP card.
For 2 turns, redirects 30% of damage aimed at the squad's lowest-HP ally into this unit's own shield.
Defending mitigates 50% of damage and taunts - the enemy squad preferentially targets this unit while it holds the line.
Ability descriptions are developer-provided. Read the combat guide for implemented damage, accuracy and evasion rules.
A catalog or combat preview is not automatically a direct drop. Follow the specific route stated above. Understand random and guaranteed rewards →
Each row shows the cost of one rank step. Duplicate, Nanite and early resource payments are alternatives.
| To rank | Stat multiplier | Duplicates | Nanites | Alloy / Data alternative |
|---|---|---|---|---|
| 1 | 1.07× | 1 | 700 | 1,600 / 640 |
| 2 | 1.14× | 1 | 945 | 2,400 / 960 |
| 3 | 1.21× | 1 | 1,190 | 3,200 / 1,280 |
| 4 | 1.28× | 1 | 1,435 | 4,000 / 1,600 |
| 5 | 1.42× | 2 | 3,696 | Unavailable |
| 6 | 1.56× | 2 | 4,235 | Unavailable |
| 7 | 1.70× | 2 | 4,774 | Unavailable |
| 8 | 1.84× | 2 | 5,313 | Unavailable |
| 9 | 1.98× | 2 | 5,852 | Unavailable |
Recipe calculation for this template; this does not establish that its blueprint or tier is directly producible.
Game snapshot 2.2.3. Statistics and catalog relationships are extracted from source. Card and ability descriptions are developer-provided; fresh card values exclude levels, rank, equipment rolls and temporary combat effects.
constants.tsutils/itemFactory.tsutils/assetPaths.tsMissing optional numeric contributions display as zero, matching the game’s loadout defaults. Coverage, known limitations & privacy →