Tethers two enemies for 3 turns - 40% of damage dealt to one is mirrored onto the other.
- Cooldown (turns)
- 4
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0 means this template adds none of that stat. Crew, equipment, levels and combat effects are calculated separately.
A Zenith signal-runner that reads hostile telemetry as a beat and slips through the gaps. Its classified set rewrites targeting data faster than enemy systems can verify it. HSP Evolution: this veteran frame has surpassed every limit through sustained field mastery. Trait: Unbreakable - This unit cannot be permanently lost.
1 pilot slot · two weapons, armor, core, thrusters and shield.
Any base-game pilot may crew this frame. Physical-copy and unique-family restrictions still apply.
+30% damage → Siege
Vulnerable to Assault
Workshop HSP Evolution: complete the mastery objectives for this exact SP card.
Tethers two enemies for 3 turns - 40% of damage dealt to one is mirrored onto the other.
Defending swaps this unit's current shield % with the squad's lowest-shield ally.
Ability descriptions are developer-provided. Read the combat guide for implemented damage, accuracy and evasion rules.
A catalog or combat preview is not automatically a direct drop. Follow the specific route stated above. Understand random and guaranteed rewards →
Each row shows the cost of one rank step. Duplicate, Nanite and early resource payments are alternatives.
| To rank | Stat multiplier | Duplicates | Nanites | Alloy / Data alternative |
|---|---|---|---|---|
| 1 | 1.07× | 1 | 700 | 1,600 / 640 |
| 2 | 1.14× | 1 | 945 | 2,400 / 960 |
| 3 | 1.21× | 1 | 1,190 | 3,200 / 1,280 |
| 4 | 1.28× | 1 | 1,435 | 4,000 / 1,600 |
| 5 | 1.42× | 2 | 3,696 | Unavailable |
| 6 | 1.56× | 2 | 4,235 | Unavailable |
| 7 | 1.70× | 2 | 4,774 | Unavailable |
| 8 | 1.84× | 2 | 5,313 | Unavailable |
| 9 | 1.98× | 2 | 5,852 | Unavailable |
Recipe calculation for this template; this does not establish that its blueprint or tier is directly producible.
Game snapshot 2.2.3. Statistics and catalog relationships are extracted from source. Card and ability descriptions are developer-provided; fresh card values exclude levels, rank, equipment rolls and temporary combat effects.
constants.tsutils/itemFactory.tsutils/assetPaths.tsMissing optional numeric contributions display as zero, matching the game’s loadout defaults. Coverage, known limitations & privacy →