The Zenith War

Story campaign

The Zenith War

A base-game story campaign with 22 chapters. Mission details below avoid story revelations.

Acquisition & requirements

  • Complete The Aegis Initiative to unlock the next base campaign.

Campaign missions

  1. Chapter 1 · 14 floors
  2. Chapter 2 · 14 floors
  3. Chapter 3 · 14 floors
  4. Chapter 4 · 14 floors
  5. Chapter 5 · 14 floors
  6. Chapter 6 · 14 floors
  7. Chapter 7 · 5 floors
  8. Chapter 8 · 14 floors
  9. Chapter 9 · 14 floors
  10. Chapter 10 · 14 floors
  11. Chapter 11 · 14 floors
  12. Chapter 12 · 12 floors
  13. Chapter 13 · 14 floors
  14. Chapter 14 · 14 floors
  15. Chapter 15 · 14 floors
  16. Chapter 16 · 14 floors
  17. Chapter 17 · 14 floors
  18. Chapter 18 · 14 floors
  19. Chapter 19 · 14 floors
  20. Chapter 20 · 14 floors
  21. Chapter 21 · 14 floors
  22. Chapter 22 · 14 floors
Campaign unlocks and preparation →
Reveal campaign story overview

CAMPAIGN STORY

The Zenith War

The Zenith Concord has judged humanity too chaotic to exist. Their war of "Correction" begins now. This is a battle for survival.

  1. Chapter 1: First Contact

    A Zenith fleet emerges from the void and erases a frontier world without a word. Survive the initial, overwhelming assault.

  2. Chapter 2: Shattered Alliance

    The old factions scramble to form a unified front against the Zenith. Fight alongside old enemies to defend a vital shipyard.

  3. Chapter 3: First Blood, Together

    The newly formed Alliance fleet mounts its first joint offensive: breaking a Zenith blockade choking a border colony before its supplies run out. No one has tested whether four rival navies can actually fight as one - until now.

  4. Chapter 4: The Glassmaker

    Intel identifies the Zenith commander responsible for planetary bombardments. Hunt down the "Glassmaker" and end their reign of terror.

  5. Chapter 5: Logic Bomb

    The Alliance's only hope is to disrupt the Zenith's perfect logic. Infiltrate a data nexus and upload a Rustfang-designed logic bomb.

  6. Chapter 6: Cracks in the Line

    With Zenith coordination faltering, Alliance scouts find gaps forming in the enemy's picket line. Push through before the Concord patches the breach and the advantage disappears.

  7. Chapter 7: Interlude: The Frog Crate Ceasefire

    Between the logic bomb and the Goliath's wake-up call, the squad stumbles onto a nesting ground of Frog Crates — spring-loaded, loot-hoarding, and utterly harmless. For one afternoon, nothing here wants humanity extinct.

  8. Chapter 8: Project Goliath

    In a desperate gambit, the Alliance reactivates a pre-EMP warship of immense power. Defend it from Zenith forces during its power-up sequence.

  9. Chapter 9: The Goliath's First Steps

    The Goliath marches for the first time in generations. Escort it through contested space and let the galaxy see what humanity kept hidden underground.

  10. Chapter 10: Shadow of the Swarm

    Long-range sensors catch humanity's first real glimpse of the Dyson Swarm - a star wrapped in machinery. Chart its defenses before the main fleet commits to the assault.

  11. Chapter 11: Heart of the Concord

    Take the fight to the Zenith. Assault a Dyson Swarm, a massive structure built around a star to harvest its energy.

  12. Chapter 12: Chapter 6.5: Shadow in the Swarm

    Something is picking off Zenith patrols inside the Dyson Swarm before you can even engage them. Find whoever - or whatever - is hunting alongside you.

  13. Chapter 13: The Inner Ring

    Past the outer patrols and the ghost that hunts them, the swarm's inner defense ring guards something the Concord considers sacred. Break through before it locks down completely.

  14. Chapter 14: The Architect's Sanctum

    At the heart of the Dyson Swarm is The Architect, a high-order consciousness guiding the Zenith war effort. Confront it.

  15. Chapter 15: Extraction Under Fire

    The Concord has learned its Architect defected - and it wants the fragment back, or destroyed. Get it off the swarm's collapsing sanctum before either happens.

  16. Chapter 16: Fractured Reality

    Defeating The Architect has destabilized spacetime. The Zenith are now using reality-warping weapons. Survive this chaos.

  17. Chapter 17: Charting the Impossible

    The fractures in spacetime are spreading, not settling. Chart the anomaly's edges before it swallows a system - and before the Concord learns to weaponize it faster than we can.

  18. Chapter 18: A New Spark

    Akira's connection to the Spark resonates with the fractured reality, revealing the Zenith's final weakness. It is time to evolve.

  19. Chapter 19: Mustering the Line

    Akira found the Concord's single point of failure. Now every hull humanity has left must reach the muster point in time to hit it together.

  20. Chapter 20: The Nexus Gate

    One last line of Zenith defenses guards the Command Nexus approach. Break the gate before the main fleet arrives, or there won't be a fleet left to arrive.

  21. Chapter 21: Final Correction

    The final battle for humanity's right to exist. Assault the Zenith Command Nexus and end their war, once and for all.

  22. Chapter 22: Eventide Exodus

    The Command Nexus collapses into a storm of broken reality. Ride the Eventide currents and secure Zenith phase drives before the Concord seals the breach.

Story archive sources
  • constants.ts
  • data/story/zenithWar.ts
  • data/story/comms/zenithWar.ts

Original story and squad conversations from the released base game.

Source & verification notes

Extracted from game version 2.2.3. Fresh template statistics and catalog relationships are source-verified. Strategies in guides are reasoned from the implemented rules, unless explicitly described as tested.

  • constants.ts
  • utils/storyProgression.ts