Titan Raid Cache

Multiplayer raid cache

Titan Raid Cache

One repeatable reward for every strike with at least 100 accepted damage. Duplicates support normal upgrades. Raid units support Base, P, SP and HSP progression.

Cost & availability

  • Multiplayer → Faction War; reward delivered through Comms Mail.
ONE RANDOM ELIGIBLE REWARD / PULL

Verified rarity rates · before pity

Common54%
Rare28%
Epic15%
Legendary3%

Common 54%, Rare 28%, Epic 15%, Legendary 3%. A Legendary is guaranteed within 20 qualifying caches. One item is chosen uniformly within the rolled rarity. Pity persists across weeks and allegiance changes. All raid cards are optional for collection rewards.

Pity, duplicates and selection rules →
Source & verification notes

Extracted from game version 2.2.3. Fresh template statistics and catalog relationships are source-verified. Strategies in guides are reasoned from the implemented rules, unless explicitly described as tested.

  • data/titanRaidRewards.ts
  • nakama-server/titanRaids.ts

Every possible card

8 REWARDS
Base

Card tier (Base → HSP) is the version of a card. Power rank (S → D) is how good it is in combat. Open the tier list →

STop pickAStrongBSolidCFillerDWeak
8 results · variants grouped