The Crimson Vanguard

Story campaign

The Crimson Vanguard

A base-game story campaign with 22 chapters. Mission details below avoid story revelations.

Acquisition & requirements

  • Complete The Zenith War to unlock the next base campaign.

Campaign missions

  1. Chapter 1 · 14 floors
  2. Chapter 2 · 14 floors
  3. Chapter 3 · 14 floors
  4. Chapter 4 · 14 floors
  5. Chapter 5 · 4 floors
  6. Chapter 6 · 14 floors
  7. Chapter 7 · 14 floors
  8. Chapter 8 · 14 floors
  9. Chapter 9 · 14 floors
  10. Chapter 10 · 14 floors
  11. Chapter 11 · 14 floors
  12. Chapter 12 · 14 floors
  13. Chapter 13 · 14 floors
  14. Chapter 14 · 14 floors
  15. Chapter 15 · 14 floors
  16. Chapter 16 · 14 floors
  17. Chapter 17 · 12 floors
  18. Chapter 18 · 14 floors
  19. Chapter 19 · 14 floors
  20. Chapter 20 · 14 floors
  21. Chapter 21 · 14 floors
  22. Chapter 22 · 14 floors
Campaign unlocks and preparation →
Reveal campaign story overview

CAMPAIGN STORY

The Crimson Vanguard

A new power is rising within the Red Wolves. Lord Commander Valerius seeks to unify the scattered clans into a disciplined army, but his methods are brutal and his ambition may threaten the entire galaxy.

  1. Chapter 1: The Bloodied Banner

    A Red Wolf clan sends a distress call, claiming they are being attacked by their own. Investigate the emergence of the disciplined "Crimson Vanguard".

  2. Chapter 2: A Wolf in Knight's Armor

    Track the Vanguard to a fortified asteroid base. Confront Lord Commander Valerius and witness his vision for a new Red Wolf empire.

  3. Chapter 3: The Conscript Camps

    Valerius folds smaller Red Wolf bands into his ranks whether they volunteer or not. Reach a conscript camp and free its holdouts before discipline finishes what conquest started.

  4. Chapter 4: Iron Discipline

    A training bastion is grinding raw clan fighters into obedient Vanguard soldiers. Shut down the drill program before it turns another generation of Red Wolves into instruments.

  5. Chapter 5: Interlude: Treasure With Legs

    A sealed grotto off the Vanguard's supply lines turns out to be crawling with something stranger than sentries: crates that hop, hide, and occasionally bite. A short, harmless breather before the real fighting resumes.

  6. Chapter 6: The Holdout Clan

    One Red Wolf clan refuses to kneel, and Valerius has sent enforcers to make an example of them. Reach the holdouts before the lesson is finished.

  7. Chapter 7: Vanguard Colors

    Requisitioned Red Wolf frames are being stripped, repainted crimson, and turned against the very clans that built them. Intercept a convoy hauling the newest batch before it reaches the front.

  8. Chapter 8: The Wolves Who Remember

    Exiled clan elders have heard a mercenary is testing Valerius's grip. Meet them at a hidden den to learn what the clans looked like before the banners came - and what they stand to lose.

  9. Chapter 9: The Forges of War

    Valerius is mass-producing advanced weaponry. Infiltrate his primary forge, a captured Cygnus factory, and sabotage his supply lines.

  10. Chapter 10: Marked

    With his forge in ashes, Valerius has broadcast a bounty on your name to every Vanguard outpost in the sector. Survive the hunters his own words have summoned.

  11. Chapter 11: The Punitive Legion

    An elite legion is dispatched to punish clans suspected of aiding you. Reach the accused before the Legion delivers its verdict.

  12. Chapter 12: Cinderfall Depot

    A Vanguard fuel depot keeps Valerius's endless campaigns burning. Cripple its reserves before the next offensive launches.

  13. Chapter 13: Questions in the Slag

    Salvage pulled from the ruined forge hints that Vanguard frames run on parts no Red Wolf smithy could ever cast. Investigate the wreckage before whoever supplied it covers their tracks.

  14. Chapter 14: The Long Approach

    Intelligence finally points to the mountain vent system feeding Valerius his impossible engines. Move on the site before Vanguard sappers seal it for good.

  15. Chapter 15: Heart of the Vanguard

    The key to the Vanguard's power is their new engine technology. Steal the schematics from their R&D lab in a geothermal vent system.

  16. Chapter 16: A Debt Called In

    Word of outside hands behind the Vanguard's rise spreads fast among clans who trusted Valerius's promises. Meet the first officers willing to turn on their Lord Commander.

  17. Chapter 17: Chapter 4.5: Freelance Chaos

    A masked pilot has been quietly gutting Vanguard supply lines for weeks, in whatever frame he can steal that day. Track him down before he burns the whole operation to the ground on his own terms.

  18. Chapter 18: The Broken Banner

    Defecting clans need cover to slip past Vanguard reprisal. Hold a mountain pass long enough for them to disappear.

  19. Chapter 19: Gathering Storm

    Cracks are spreading through the Vanguard's ranks, and Valerius answers by mobilizing every loyalist he has left. Blunt the mobilization before it reaches full strength.

  20. Chapter 20: The Line Before the Throne

    Valerius has sealed his fortress and called every loyal blade home. Break through the last line standing between you and the Lord Commander himself.

  21. Chapter 21: The Final Challenge

    Valerius challenges you to a final duel for the future of the Red Wolves. Face him and his elite guard in the heart of his fortress.

  22. Chapter 22: The Cygnus Accord

    Cygnus fixers broker a secret weapons exchange with the Vanguard elite. Infiltrate the summit and seize their acquisition relay before it locks your allies out of critical supply lines.

Story archive sources
  • constants.ts
  • data/story/crimsonVanguard.ts
  • data/story/comms/crimsonVanguard.ts

Original story and squad conversations from the released base game.

Source & verification notes

Extracted from game version 2.2.3. Fresh template statistics and catalog relationships are source-verified. Strategies in guides are reasoned from the implemented rules, unless explicitly described as tested.

  • constants.ts
  • utils/storyProgression.ts