The Crimson Vanguard
The Crimson Vanguard
A base-game story campaign with 22 chapters. Mission details below avoid story revelations.
Acquisition & requirements
- Complete The Zenith War to unlock the next base campaign.
Campaign missions
- Chapter 1 · 14 floors
- Chapter 2 · 14 floors
- Chapter 3 · 14 floors
- Chapter 4 · 14 floors
- Chapter 5 · 4 floors
- Chapter 6 · 14 floors
- Chapter 7 · 14 floors
- Chapter 8 · 14 floors
- Chapter 9 · 14 floors
- Chapter 10 · 14 floors
- Chapter 11 · 14 floors
- Chapter 12 · 14 floors
- Chapter 13 · 14 floors
- Chapter 14 · 14 floors
- Chapter 15 · 14 floors
- Chapter 16 · 14 floors
- Chapter 17 · 12 floors
- Chapter 18 · 14 floors
- Chapter 19 · 14 floors
- Chapter 20 · 14 floors
- Chapter 21 · 14 floors
- Chapter 22 · 14 floors
Reveal campaign story overview
CAMPAIGN STORY
The Crimson Vanguard
A new power is rising within the Red Wolves. Lord Commander Valerius seeks to unify the scattered clans into a disciplined army, but his methods are brutal and his ambition may threaten the entire galaxy.
- Chapter 1: The Bloodied Banner
A Red Wolf clan sends a distress call, claiming they are being attacked by their own. Investigate the emergence of the disciplined "Crimson Vanguard".
- Chapter 2: A Wolf in Knight's Armor
Track the Vanguard to a fortified asteroid base. Confront Lord Commander Valerius and witness his vision for a new Red Wolf empire.
- Chapter 3: The Conscript Camps
Valerius folds smaller Red Wolf bands into his ranks whether they volunteer or not. Reach a conscript camp and free its holdouts before discipline finishes what conquest started.
- Chapter 4: Iron Discipline
A training bastion is grinding raw clan fighters into obedient Vanguard soldiers. Shut down the drill program before it turns another generation of Red Wolves into instruments.
- Chapter 5: Interlude: Treasure With Legs
A sealed grotto off the Vanguard's supply lines turns out to be crawling with something stranger than sentries: crates that hop, hide, and occasionally bite. A short, harmless breather before the real fighting resumes.
- Chapter 6: The Holdout Clan
One Red Wolf clan refuses to kneel, and Valerius has sent enforcers to make an example of them. Reach the holdouts before the lesson is finished.
- Chapter 7: Vanguard Colors
Requisitioned Red Wolf frames are being stripped, repainted crimson, and turned against the very clans that built them. Intercept a convoy hauling the newest batch before it reaches the front.
- Chapter 8: The Wolves Who Remember
Exiled clan elders have heard a mercenary is testing Valerius's grip. Meet them at a hidden den to learn what the clans looked like before the banners came - and what they stand to lose.
- Chapter 9: The Forges of War
Valerius is mass-producing advanced weaponry. Infiltrate his primary forge, a captured Cygnus factory, and sabotage his supply lines.
- Chapter 10: Marked
With his forge in ashes, Valerius has broadcast a bounty on your name to every Vanguard outpost in the sector. Survive the hunters his own words have summoned.
- Chapter 11: The Punitive Legion
An elite legion is dispatched to punish clans suspected of aiding you. Reach the accused before the Legion delivers its verdict.
- Chapter 12: Cinderfall Depot
A Vanguard fuel depot keeps Valerius's endless campaigns burning. Cripple its reserves before the next offensive launches.
- Chapter 13: Questions in the Slag
Salvage pulled from the ruined forge hints that Vanguard frames run on parts no Red Wolf smithy could ever cast. Investigate the wreckage before whoever supplied it covers their tracks.
- Chapter 14: The Long Approach
Intelligence finally points to the mountain vent system feeding Valerius his impossible engines. Move on the site before Vanguard sappers seal it for good.
- Chapter 15: Heart of the Vanguard
The key to the Vanguard's power is their new engine technology. Steal the schematics from their R&D lab in a geothermal vent system.
- Chapter 16: A Debt Called In
Word of outside hands behind the Vanguard's rise spreads fast among clans who trusted Valerius's promises. Meet the first officers willing to turn on their Lord Commander.
- Chapter 17: Chapter 4.5: Freelance Chaos
A masked pilot has been quietly gutting Vanguard supply lines for weeks, in whatever frame he can steal that day. Track him down before he burns the whole operation to the ground on his own terms.
- Chapter 18: The Broken Banner
Defecting clans need cover to slip past Vanguard reprisal. Hold a mountain pass long enough for them to disappear.
- Chapter 19: Gathering Storm
Cracks are spreading through the Vanguard's ranks, and Valerius answers by mobilizing every loyalist he has left. Blunt the mobilization before it reaches full strength.
- Chapter 20: The Line Before the Throne
Valerius has sealed his fortress and called every loyal blade home. Break through the last line standing between you and the Lord Commander himself.
- Chapter 21: The Final Challenge
Valerius challenges you to a final duel for the future of the Red Wolves. Face him and his elite guard in the heart of his fortress.
- Chapter 22: The Cygnus Accord
Cygnus fixers broker a secret weapons exchange with the Vanguard elite. Infiltrate the summit and seize their acquisition relay before it locks your allies out of critical supply lines.
Story archive sources
constants.tsdata/story/crimsonVanguard.tsdata/story/comms/crimsonVanguard.ts
Original story and squad conversations from the released base game.
Source & verification notes
Extracted from game version 2.2.3. Fresh template statistics and catalog relationships are source-verified. Strategies in guides are reasoned from the implemented rules, unless explicitly described as tested.
constants.tsutils/storyProgression.ts